

We bring camera animations to life and also learn how to export these animations for game engines like Unity, Unreal or Godot. You get to know helpful add-ons for MotionGraphics and Rigging and you build your first technical and organic animation rigs. You learn how to work with the powerful Animation Tools of Blender. On March 02 and 03 I give an Online-Training on Animation in Blender -> „Introduction to Animation and Rigging“ If you have any questions, please write me on this adress: info (at) I am always happy, to hear from everyone who is interested to become an Artist in Blender, Nuke or Houdini FX. Please do not hesitate to ask your questions (info(at) ). On request I also teach this online course in English. Refining Comic & Manga styles in the Compositorįor further information, please visit this website:.Internal Freestyle Renderer for Sketch & Toon.Exchange with Photoshop, Affinity Photo, After Effects, Fusion & NUKE.Image-Finishing with the internal Compositor.Introduction to Texture Painting in Blender.Detail-Sculpting & Baking of Normals and Displacement.Introduction to Sculpting & Color Attributes for detailing Objects.Advanced Cycles features like Micropolygon Displacement, AOVs, LightGroups, Caustics.Photorealistic Lighting through HDRIs, World Settings and Light Sources.


Simple Compositing in the Compositing Workspace.Scene-Organisation, Outlines, Collections.

Getting to know the Blender Infrastructure.Some of the topics you learn in this course: If you are interested, please check out the detailed information here: I will teach you online taking your first steps in Blender.
